Frequently Asked Questions (FAQ)
Q: Will you work with me on a route?
A: All route creators need to be interested in the route. All routes that I create has my interest. Routes that a creator isn't interested in has a very good chance of not being worked on with you.
At this time, the answer will be no, I don't do any route building with other players.
Q: Can I commission a route from you?
A: I don't accept any route commissions.
Q: Can you generate a DEM map for me?
A: Depends but most of the time the answer is going to be no. It is best to buy the program and learn on how to use it. I promise once you get the hang of the program its not that hard ;)
Q: Will you build content in TD2 (Trainz Driver 2)?
A: Nope as I don't have access to the development studio required for creating content in TD2 and eventually TD2 won't have anymore content released. You can access all of my content in Trainz Simulator 3 (TS3).
Q: Can you create sessions for my route?
A: Depends on a lot of things - mostly time, and if the route is worth creating sessions.
Q: Can I buy DLCs from Steam in my Trainz Store copy?
A: No this isn't possible due to how Steam handles DLC purchasing and authorisation. A detailed explanation this can be seen here .
Q: Can I ask you to host my content for me?
A: I get this question from time to time and I figured its enough to place it in the FAQ section. To put it simply, I prefer not to host content created by 3rd party creators (especially reskins) as I don't know if you have permissions to redistribute the said item(s). If you indeed do have permissions to redistribute the said item(s), then you should first attempt at either uploading them to the Trainz Download Station or creating a free website and hosting the content for yourself.
Keep in mind that sometimes exceptions can be made but this will be viewed on a case by case.
Q: What does 'Desktop' and 'Mobile' mean?
A: Desktop: refers to TANE, TRS19, TRS22, and all newer versions of Trainz for desktop
A: Mobile: refers to TS3
Q: Why are prices different between platforms?
A: Desktop versions requires more development time to add smaller end details to the product (such as weathering, additional scenery details, more background items, etc).
Mobile devices can't handle the higher end details so they are reduced and thus doesn't require additional development time. At the end these can be offered at a lower price than the desktop versions.